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Braveheart

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Finally the second part of a project that I was making during Valentin Erbuke’s course “character for cinematics”. Based on beautiful artwork by Siwoo Kim: https://www.artstation.com/artwork/8z0dE Concept was pretty challenging: the main issues were figuring out the belt knots and the hidden parts of an armour in terms of functionality; hope you’ll like how I’ve managed it. Sculpted and modeled in Maya and Zbrush, textured with Texturing.xyz in Mari and Substance Painter, groomed in XGen and rendered in Arnold. My instagram: https://www.instagram.com/nogi_3d/
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