Healing rain
Gallery type
Date of publication:
May 17, 2019 3:48:14 PM
Author’s comment:
This is my first Houdini project. My goal here was to explore different possibilities and create a short video uniting them.
It's all started with the idea of growing trees. To create them I made my L-system based assets for every kind of the tree (there are 4 of them)
Terrain is made with heightfields and it's texture changing in base of how much rain it gets. I used multilayer heightfield scatter to distribute instanced trees and rocks over the terrain.
Lake is made with FLIP solver and white water solver.I used a particle system for the rain.
As about the grass, it's made with scattering in the trees shot and with fur procedural in the lake shot.
Procedural modeling - shading - dynamics - lighting in Houdini.
Compositing in Nuke.
Music: bensound.com
Software:
Houdini NUKE
402
Извините,что не ответил сразу.Физически не мог.Немного болею...Да,сам 100 раз думал,с макса переходить на Гудини.Потому,что сфера VFX мне близка.А он под эту тему,жёстко заточен.Пару раз его юзал,не скажу,что вообще-тёмный лес,но и не 2+2...В любом случае,Вам,Ольга-успехов!Моё Вам большое уважение!...И да,Гудини это не космос...это...Как в песне...Ты,моя Вселенная(узнайте кто поёт,шикарная песня)...🙋♂️👍👍👍!!!