My first major work done in ZBrush. A lot of time was spent to study this "combine" right on the way of creation. I tried to reflect as many micro-parts as possible to facilitate texturing. By the way, the textures are made in the Substance Painter from scratch. Of the shortcomings, autoretopology in ZBrush, although it was possible to spend time on manual retopology. Render made in Marmoset at the highest possible settings.