Hard Landing
Gallery type
Date of publication:
Mar 20, 2016 10:31:07 AM
Author’s comment:
Hard Landing is a personal project.
It's started as a volume shader test, then I decided to make it more complex.
Everything done in Houdini (including compositing) and rendered with Mantra Raytrace. All surfaces are shaded using PhyShader, volumes are shaded using custom volume shader.
566
Comments:3