Renderu.com

BLOGS

Filters and search
Close filters
SEARCH BY NAME
SEARCH BY TAG
CATEGORY
YEAR
BLOGS
SORT BY
RATING
0 - 850
Articles - RENDERU.COM

An interview with Evan Lee

Publications
RENDERU.COM spoke to Evan Lee, an awesome artist from Taiwan. His designs are incredible, each painting catches your eye. Want to know more? Just read it!
Articles - RENDERU.COM

‘Warhammer 40,000: Dawn of War III’ Trailer: An interview with Axis Animation

Publications
Abed Abonamous, Director, Caleb Bouchard, Producer, and Head of FX Hudson Martins told RENDERU.COM about the creative process behind the trailer.
Articles - RENDERU.COM

Human artists VS machines: How artificial intelligence is learning to be creative

Publications
Will we see artificial intelligence becoming a true artist any time soon? What would the consequences be? RENDERU.COM spoke about it to Ahmed Elgammal, Professor of Computer Science.
Articles - RENDERU.COM

Why animators need acting lessons: An interview with Ed Hooks

Publications
What are the most common mistakes animators make? RENDERU.COM spoke to Ed Hooks, a featured speaker at big animation events around the world and the author of Acting for Animators book.
Articles - RENDERU.COM

Wolf D. Prix: “We need the architect partisans”

Publications
RENDERU.COM spoke to Mr Prix, co-founder, Design Principal and CEO of COOP HIMMELB(L)AU, about the way in which modern architecture is developing.
Articles - RENDERU.COM

Visual effects in Spider-Man: Homecoming: An interview with Digital Domain

Publications
Digital Domain created the Staten Island Ferry sequence. RENDERU.COM spoke to Francis Puthanangadi, Compositing Supervisor, and Eric Kimelton, VFX producer.
Articles - RENDERU.COM

War for the Planet of the Apes: An interview with Weta Digital

Publications
Luke Millar, VFX Supervisor, told RENDERU.COM about the main challenges the artists faced and about the incredible motion capture work done on War for the Planet of the Apes.
Articles - RENDERU.COM

RENDERU.COM visits London’s Territory Studio

Publications
Imagine a studio, where even a junior staff member can have a chat with Stephen Spielberg. Probably impossible in larger companies – but very real in Territory’s small studio.
Articles - RENDERU.COM

“Beauty and the Beast”: How Digital Domain created the main character

Publications
Steve Preeg, Animation Director at Digital Domain, told RENDERU.COM about the new technologies the studio used for animation, about creating environments and the main challenges the artists faced.
Articles - RENDERU.COM

Women in Computer Graphics: Why is there a lack of them?

Publications
Is being a CG artist a male-only profession? RENDERU.COM interviewed two women, one from Australia, and one from Europe, who work in the “male” section of CG.
Articles - RENDERU.COM

From Who Framed Roger Rabbit? to Harry Potter: An Interview with animator Alex Williams

Publications
RENDERU.COM met Alex Williams, the head animator at Escape Studios, and the son of Richard Williams at London’s VFX Festival. He told us about his involvement in legendary projects.
Articles - RENDERU.COM

Visual effects in The Fate of the Furious: An interview with Digital Domain

Publications
RENDERU.COM spoke to Digital Domain specialists who worked on the Russian submarine chase sequence - Victor Grant (FX Lead), Jay Barton (VFX Supervisor) and Nick Cosmi (texture lead).
Articles - RENDERU.COM

Ghost in the Shell: Futuristic technology created by Territory Studio

Publications
Territory’s team crafted design concepts of the film’s most iconic technology. The studio delivered 175 final assets, which MPC put into concept art, the trailer, shots, and VFX shots.
Articles - RENDERU.COM

Visual effects in Resident Evil: The Final Chapter: An interview with Mr. X studio’s VFX supervisor

Publications
Eric Robinson, VFX supervisor at Mr. X, spoke to RENDERU.COM about the visual effects in the last segment of the film franchise.
Articles - RENDERU.COM

Masters of dragons: Pixomondo’s VFX supervisor tells Renderu.com about visual effects in Game of Thrones

Publications
Sven Martin explained how animators had to play dragons themselves, and why they used a supermarket-bought chicken as a reference for those menacing fire-breathing creatures.
Articles - RENDERU.COM

The world of deep space in Passengers: An interview with MPC

Publications
What does space 30 light-years away from Earth look like? What difficulties would you face if you tried to simulate water under zero gravity? RENDERU.COM discussed these uncertainties with Pete Dionne
Articles - RENDERU.COM

Interview with Matt Aitken, VFX supervisor at Weta Digital

Publications
RENDERU.COM spoke to Matt Aitken about his creative work and asked for his thoughts on current VFX trends.
Articles - RENDERU.COM

Visual effects in Kong: Skull Island: An exclusive interview with Hybride

Publications
Philippe Theroux, VFX supervisor at Hybride, has worked on an impressive list of projects: from Avatar, 300, and The Hunger Games to the new Kong movie.
Articles - RENDERU.COM

Visual effects in Logan: Interview with Soho VFX studio

Publications
Soho VFX studio created Pierce's robotic Hand, CGI vehicles, and other significant visual elements. Berj Bannayan, owner and VFX Supervisor at Soho VFX studio, shared more with RENDERU.COM.
Articles - RENDERU.COM

Framestore’s Creative Director speaks about the visual effects in Fantastic Beasts and Where to Find Them

Publications
This project has become an example of how VFX artists contribute to the storytelling. RENDERU.COM visited the London VFX Festival and watched Christian Manz’s presentation.

Show more