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Ubisoft is closing RedLynx — over 120 jobs on the line

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Ubisoft is closing the Finnish studio RedLynx, creator of the Trials series, and cutting staff at Ubisoft Singapore. According to Game Developer, the decisions will affect more than 120 jobs: 52 at RedLynx (final — after the change negotiations required by Finnish law) and 70 in Singapore.

Ahead of the cuts, both teams were moved out of product development and into support structures. RedLynx was transferred to the central support division Creative Network before the closure was announced, and at the time of the decision the studio reportedly had no assigned project. The Singapore studio was also refocused on helping other teams during the restructuring — the company explains the cuts there by the need to «align the studio with future production needs».

What the industry loses along with RedLynx

RedLynx made games in the Trials series before Ubisoft acquired it in 2011 and continued afterwards. In parallel, the studio worked on new Trials installments and helped other Ubisoft teams. Ubisoft has not disclosed the details behind the closure decision.

Ubisoft Singapore is best known for the pirate RPG Skull and Bones, released in 2024. The publisher calls the studio «an important part of the global production organization» and links the cuts to future production needs. In an official comment, the company says it values the contribution of both teams and acknowledges the impact of the decisions on employees, promising to handle the process «with care and respect».

Ubisoft's restructuring has run all year and already cost hundreds of jobs

The closure of RedLynx is another episode in the overhaul Ubisoft began in January. The company is moving to a «creative houses» structure and frames its goal as regaining creative leadership, restoring agility and achieving a rapid rebound. In May, company head Yves Guillemot called the 2025–26 fiscal year a «year of decisive action» and spoke of «one of the most ambitious transformations in the company's history», which should deliver «a more focused, agile and disciplined organization» and a stable release schedule for years ahead.

Ubisoft calls the current 2026–27 fiscal year the low point for cash flow and expects its figures to improve in 2027–28 and 2028–29.

The tally of losses over the course of the restructuring already runs into hundreds of positions: layoffs have hit Ubisoft San Francisco, Ubisoft Barcelona, Red Storm, Ubisoft Toronto and the headquarters, while Ubisoft Winnipeg, Ubisoft Belgrade, Ubisoft Halifax and other units have been closed outright. Some of the decisions led to strikes and union action.

Why service studios are closed first

Looking at these events as a system rather than as separate news items, a shift in the logic of major publishers becomes visible. A portfolio of many parallel projects and a globally distributed network of support teams are expensive, and against a backdrop of weak cash flows publishers will likely compress their structures down to a few centers responsible for major franchises. Teams whose role is described as helping other studios turn out to be the most vulnerable in such a recalculation: their contribution is harder to tie to a specific release and revenue.

If the trend continues, the market will likely see several more closures of precisely the service and regional divisions of big publishers, rather than leading product studios. For artists, animators and technical specialists, this is a reason to pay closer attention to whether their team has a project of its own: the story of RedLynx shows that formal membership in a support division can affect job security. The main beneficiaries of such a reshuffle may be independent teams and outsourcing studios — some of the work previously done by internal divisions could go to contractors, while experienced developers become available on the labor market.

Ubisoft is closing RedLynx — over 120 jobs on the line

What lies behind the closure of RedLynx: Ubisoft's bet on major franchises, a retreat from niche arcade games, general cost savings after the restructuring?

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