In the release of Open Brush 2.8—the first update adding new features since Open Brush 2.4—the experimental mode, which included a set of experimental features from the Tilt Brush era, has been officially discontinued. This means that all key features of Open Brush are now available in the main build. A major addition is the monoscopic mode, which allows Open Brush to be used on a standard desktop without a virtual reality headset.
In the release of Open Brush 2.8—the first update adding new features since Open Brush 2.4—the experimental mode, which included a set of experimental features from the Tilt Brush era, has been officially discontinued. This means that all key features of Open Brush are now available in the main build. A major addition is the monoscopic mode, which allows Open Brush to be used on a standard desktop without a virtual reality headset.
Other changes include the UnityGLTF importer, which replaces the existing gtTFast importer. According to the release notes, files exported in GLB format using the new exporter should “work better in Blender and other 3D animation applications.” Additionally, sources of light can now be imported into Open Brush, and imported models retain subgroups, allowing for the division of models into parts.
The workflow has been improved with the addition of folders in the media library to help organize models and images, as well as preview spheres for 360-degree images. Furthermore, the number of layers is no longer limited to seven due to user interface design constraints, and users can now utilize an unlimited number of layers.
Open Brush 2.8 is available for free on Windows, Linux, and macOS. It is compatible with most modern virtual reality headsets, including HTC, Meta, Pico, and Windows Mixed Reality. The source code is available under the Apache 2.0 license.