NVIDIA's "da Vinci Workshop" scene is the company's second set of assets in USD format, assembled to demonstrate the workflow in Omniverse, a platform for collaborative real-time 3D design work.
If the first dataset, Residential Lobby, demonstrated workflows in architectural design and visualization, the new dataset aims to reflect modern workflows in VFX and animation. It was created by a team of 10 NVIDIA artists using software such as 3ds Max, Maya, ZBrush, Houdini, Substance 3D Painter, DaVinci Resolve, Nuke, and the USD Composer tool from Omniverse for scene assembly. NVIDIA describes its pipeline as a demonstration of the value of SubLayers, References, Payloads, and Variant Sets as compositional arcs in OpenUSD. For more detailed technical information, you can find it here.
Even if you're not using Omniverse, the scene serves as a practical example of production-ready USD data structures for use in developing or testing USD-based workflows. NVIDIA's website includes links to other free, open-source USD datasets, including the original Pixar Kitchen scene and the USD ALab scene from Animal Logic.
The "da Vinci Workshop" scene can be explored in DCC applications and game engines that support USD, including 3ds Max, Blender, Maya, Omniverse, Unity, and Unreal Engine.