I made the first rough sketch in Zbrush for this personal project in spring 2021. After that the project was put on hold until summer 2024. I decided to finally finish it. The skin microdetailing is a combination of alphas, scans and hand sculpting. All textures are done in Substance 3D Painter except for the displacement. Rendering is done in Maya/Arnold. All hair and fibres are done in Maya/Xgen. 1 HDRI for the overall atmosphere. Now it's done.