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Sci-Fi Corridor location

preview Sci-Fi Corridor location 3ds max, substance 3ds max, substance 3ds max, substance 3ds max, substance 3ds max, substance 3ds max, substance 3ds max, substance 3ds max, substance 3ds max, substance 3ds max, substance
The work of a school student Kirill Sinyavin. Kirill: Hi! This is my first large-scale project with a sci-fi environment. In this game location 101524 polygons, 11 game assets, and 3 materials (4096 * 4096 pixels). Cassettes were modeled in 3ds Max (UVW scans were also made there), texturing was done in Substance Painter, the location was visualized in Unreal Engine 4 with full customization of the game environment. Photoshop was used for the final pictures of the analysis of the work, a rendering of the video material was made in Vegas Pro.
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