Spider
Gallery type
Date of publication:
Sep 11, 2023 1:10:43 AM
Author’s comment:
I started to get what I had in mind. so I made what I always liked, a spider, a combination of black and yellow, and texture.
First I made a sketch - all the points but in low resolution and render quality. Then I repeated everything but in high resolution.
The sequence is:
1. I sculpted a spider head with a body from a ball.
2. I made the paws using the skin modifier.
3. put his paws in a suitable position, for this he looked at all sorts of poses and drawings, and it turns out that you need to think about the composition.
4. added irregularities to the belly, paws and wall.
5. set up the camera and light.
6. Rendered in low resolution and quality.
Software:
Blender Adobe Photoshop
284
Comments:0