Prehistorical girl
Gallery type
Date of publication:
Jul 24, 2021 8:16:20 PM
Author’s comment:
First of all, I set myself the task of making a human character in a full pipeline.
When I started doing this work, I didn't think that I would get so much pleasure from studying human anatomy.
I tried to pay great attention to the silhouette of the character.
I tried to make a rig for the first time. It's amazing to see the character you made come to life.
This project has been a great way to improve my workflow every step of the way.
Software:
Autodesk Maya ZBrush Arnold Substance Painter KeyShot Marmoset Toolbag Adobe Photoshop
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