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Village Headman

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Glad to share my character project with you! Creating this character took time, during which I learned a lot. * Highpoly made in Zbrush * Fabric fold modeling in Marvelous Designer and after manual refinement in Zbrush * Retopology in Blender3D * Map baking in Marmoset * Texturing in Substance Painter The final rendering for the presentation is done in Marmoset Total polycount is 65k Tris (33k for character and 32k tris for all hairs) 3 - 2k textures for cloth and cloak 1 - 2k texture for head 2 - 2k textures for hairs and beard Thank you for your attention and hope you enjoy my work!
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