Village Headman
Gallery type
Date of publication:
Mar 26, 2025 9:28:37 AM
Author’s comment:
Glad to share my character project with you!
Creating this character took time, during which I learned a lot.
* Highpoly made in Zbrush
* Fabric fold modeling in Marvelous Designer and after manual refinement in Zbrush
* Retopology in Blender3D
* Map baking in Marmoset
* Texturing in Substance Painter
The final rendering for the presentation is done in Marmoset
Total polycount is 65k Tris (33k for character and 32k tris for all hairs)
3 - 2k textures for cloth and cloak
1 - 2k texture for head
2 - 2k textures for hairs and beard
Thank you for your attention and hope you enjoy my work!
Software:
ZBrush Blender Marmoset Toolbag Substance Painter
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