«Piligrim model - L_82»
Gallery type
Date of publication:
Mar 13, 2025 12:10:11 PM
Author’s comment:
I want to share my project robot "Piligrim model L_82"
Robot is created with Game Ready Techniques in mind (High to Low Poly, PBR texturing).
Total polycount: 200k triangles
184k Tris robot
9,5K Tris coat
6,7k Tris battery
UVs:
4 - 4k texture sets for robot
1 - 4k texture set for coat
1 - 4k texture set for battery
Technical topics:
- Modeling, retopology (Maya) and UV unfolding in Maya (packing in Rizom UV)
- The coat were made in Marvelous Designer
- Sculpted in Zbrush
- Bakes, Shaders and Renders in Marmoset Toolbag 4
- Textures in Substance Painter
- Integration of models and textures into Unreal Engine 5
- Post production of photos and texture maps correction in Photoshop
Software:
Autodesk Maya Substance Painter ZBrush Marmoset Toolbag Adobe Photoshop
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