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The Wolf-Knight

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I’m excited to share my character, the Wolf-Knight! Inspired by 14th-16th century armor and the concept of a realm populated by beastfolk, this character embodies the strength and loyalty of a wolf in a knightly role. I aimed to capture a cold, harsh atmosphere. The creation process involved: ZBrush for sculpting and blocking, Maya for retopology and fur cards, Rizom for UV unwrapping, and Unreal Engine for the final render. Each step was crucial in bringing the Wolf-Knight to life.
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