Witch house
Gallery type
Date of publication:
Mar 18, 2023 9:17:42 AM
Author’s comment:
I did an open test for a studio.
99% of the work was done in Blender. Post-processing in Photoshop (very little).
Almost everything was done under subdivision, something with chamfers. The deer, raven, partially candles were done with a sculpt in bledner.
No textures, just the map, easel and book (there's a drawing there). Everything else was done with the usual material setup.
Did it with no polygon limitations and no simplification. Scene 2k tris, without skulp - 810k.
Software:
Blender Adobe Photoshop
230
Comments:0