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Witch house

preview Witch house RockyRous, game art, game assets, props, Game prop, Environment, Stylized RockyRous, game art, game assets, props, Game prop, Environment, Stylized RockyRous, game art, game assets, props, Game prop, Environment, Stylized RockyRous, game art, game assets, props, Game prop, Environment, Stylized RockyRous, game art, game assets, props, Game prop, Environment, Stylized RockyRous, game art, game assets, props, Game prop, Environment, Stylized RockyRous, game art, game assets, props, Game prop, Environment, Stylized
I did an open test for a studio. 99% of the work was done in Blender. Post-processing in Photoshop (very little). Almost everything was done under subdivision, something with chamfers. The deer, raven, partially candles were done with a sculpt in bledner. No textures, just the map, easel and book (there's a drawing there). Everything else was done with the usual material setup. Did it with no polygon limitations and no simplification. Scene 2k tris, without skulp - 810k.
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