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Артём Коваль
Thorin Oakenshield
This is game ready model. Modeling in Zbrush and Maya. Retopology and UV in Maya. Bake in Marmoset. Texturing in SP. Render in Unreal Engine 4. 4 texture sets 2k (clothes and hair) and 1 texture set 4k (face). 98568 tris. Model have simple rigging.
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