35MM - Game
Gallery type
Date of publication:
Apr 2, 2019 8:47:46 AM
Author’s comment:
Screenshots from my first big indie game called 35MM, released on Steam in 2016. The development lasted about 2.5 years with little or no outside help and the use of ready-made assets (with the exception of a few models). Unfortunately, when you take on a wide range and a large amount of work, sometimes you have to save on quality, therefore I cannot boast of a high level of detail of individual assets, many things were done in a simplified way, without proper baking of normal maps and AO.
Software:
Autodesk 3ds Max Adobe Photoshop
535
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