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Unity opens its engine to Google Antigravity agents

Unity opens its engine to Google Antigravity agents

An official Unity plugin has arrived in the Antigravity marketplace: the agent makes builds, runs scenes and edits assets right from the IDE. One-click setup, no manual MCP configuration.
Runway swaps actors in already-shot video without a reshoot

Runway swaps actors in already-shot video without a reshoot

The Character Swap app in Runway App Studio drops a different character or location into a finished clip while keeping the original motion. Audio can be kept, transferred or replaced.
Arnold now renders straight in the 3ds Max viewport

Arnold now renders straight in the 3ds Max viewport

Arnold 7.5.4 renders straight in the 3ds Max viewport — ActiveShade is no longer needed; the same is available in Cinema 4D. The accelerated viewport now works on CPU too, but imagers don't apply.
Roblox AI Agent Downloaded 145 GB of Other People's 3D Models

Roblox AI Agent Downloaded 145 GB of Other People's 3D Models

Roblox confirmed its AI agent downloaded 145.5 GB of 3D assets from Open3DLab, SFMLab and SmutBase, ignoring robots.txt and a scraping ban. The bot was shut down; the data went unused.
Valve will not protect games from AI clones on Steam

Valve will not protect games from AI clones on Steam

The platform will not filter copies assembled by neural networks: authors are advised to make games more complex and grow a loyal community. For indies this changes the price of a public demo.
Nuke 18.0 runs AI workflows right in the node graph

Nuke 18.0 runs AI workflows right in the node graph

The Nuke 18.0 open beta adds a bridge to the Griptape platform: AI workflows run inside the node graph. Also included — viewport acceleration for Gaussian splats and H.265 reading.
Blender 5.3 frees Grease Pencil from mode switching

Blender 5.3 frees Grease Pencil from mode switching

Strokes can now be selected and edited right in Draw Mode, and the in-camera view can be rolled and mirrored. New: the Carver tool and filling several regions in one pass.
Epic will allow AI training on Unreal Engine content

Epic will allow AI training on Unreal Engine content

The ban on training neural networks on output from Unreal Engine and MetaHuman will be removed from the EULA. Developers themselves will decide whether AI may train on a given game.
Godot gets its own ProBuilder — blockout without Blender

Godot gets its own ProBuilder — blockout without Blender

The Unibuilder addon brings level modeling into the Godot editor: primitives, extrude, UV, boolean operations, baking to MeshInstance3D. There's a free version; the full one sells on itch.io.
ActionForge — a free browser-based alternative to Mixamo

ActionForge — a free browser-based alternative to Mixamo

CGstuff Interactive has released ActionForge, a free browser-based character animation tool with editing and compositing. Exports to FBX and GLB for Unreal, Unity, Godot and Blender.

Company blogs

Save big at RebusFarm this Black Friday to Cyber Monday!
RebusFarm

Save big at RebusFarm this Black Friday to Cyber Monday!

Companies' News Company Blog
Are you ready for RebusFarm's best deal of the year? From November 29th to December 2nd you will get 100% free RenderPoints on top!
3D Artist of the Month November 2019: Jeffry Quiambao
RebusFarm

3D Artist of the Month November 2019: Jeffry Quiambao

Companies' News Company Blog Making Of
In our interview, Jeffry talks about character design, career ambitions and job hunting in his new Arizona home.
Nebula Render: New visualization and rendering software
Logiciels Nebula Render

Nebula Render: New visualization and rendering software

Company Blog
Nebula Render 2 is a powerful application aimed at architects, designers and casual VFX artists.
3D Artist of the Month August 2019: Massimo Righi
RebusFarm

3D Artist of the Month August 2019: Massimo Righi

Companies' News Company Blog Making Of
Put on your pith helmet, as Massimo Righi, our August 2019 3D Artist of the Month, is about to take you on a digital safari extraordinaire!
3D Artist of the Month May 2019: Stas Vergasov
RebusFarm

3D Artist of the Month May 2019: Stas Vergasov

Company Blog Corona Autodesk 3ds Max
Architectural visualization is truly a global industry. Thanks to the wonders of modern technology, we are free to digitally explore cityscapes and buildings from all over.
How 3D Designers are Bringing a Game-changing Dimension to e-Commerce
CGTrader

How 3D Designers are Bringing a Game-changing Dimension to e-Commerce

Company Blog
Discover this massive opportunity with CGTrader!

Popular blogs

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Company Blog
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Unlocking Creative Potential with D5 Render 2.9: A Complete Visualization Solution
D5 Render

Unlocking Creative Potential with D5 Render 2.9: A Complete Visualization Solution

Publications Renders Blender
Achieve stunning, real-time visuals effortlessly with D5 Render’s AI-powered tools, including new Terrain sculpting and Phasing Animation in version 2.9.
Making of: "Mistery forest"
Makary Lashin

Making of: "Mistery forest"

Making Of
The process of creating a visualization of a small area in the suburbs of Saint Petersburg, situated amidst a pine forest. CGI work in grayscale, depicting a lack of sunlight on a foggy day.
Most Downloaded 5 Models
Share Textures (OzgenKaragolArslan)

Most Downloaded 5 Models

Design Blender Company Blog
At ShareTextures.com, we pride ourselves on offering a wide array of 3D models to fuel your creative projects. Let's explore these popular 3D assets that have earned their place in the spotlight.
uGridsToLOD: improving LOD of Fallout 4. Overpasses
Sergey Khozyainov (Gazer)

uGridsToLOD: improving LOD of Fallout 4. Overpasses

WIP Game
The first report on the uGridsToLOD project. Improving the appearance of overpasses remote from the player.
uGridsToLOD: LOD Fallout 4 Improvement Project. Problem statement
Sergey Khozyainov (Gazer)

uGridsToLOD: LOD Fallout 4 Improvement Project. Problem statement

WIP Game
uGridsToLOD is a project whose goal is to improve the quality of remote objects through LOD transformation.
Smoke and Mirrors
temp-64GTX

Smoke and Mirrors

Making Of Soft Renders
There can be only one - Volume Caustic from almost point light source, with parallel rays, multiple reflections, refractions, dispersion, absorption, and global illumination.
Color Space - What is it and why you should use ACES
GarageFarm.NET

Color Space - What is it and why you should use ACES

Company Blog Interesting From The Web
Introduction The industry has been moving forward with each passing year. Advancements in technology consistently change our workflows and lead to new techniques being adapted for production.For year
"Flying car" project upgrade
Mikhail Miroshnichenko (MichaelSM)

"Flying car" project upgrade

Making Of
So I`m starting set of articles about upgrading my old project "Flying car". I made around 7 years ago.Please, subscribe, give me feedback and help me to make it even better!
3D Artist of the Month January 2020: Yuriy Dulich
RebusFarm

3D Artist of the Month January 2020: Yuriy Dulich

Companies' News Company Blog Making Of
2020 is finally here, and what better way to celebrate the start of a new decade than with a (big) bang!? Opening for our 3D Artist of the Month campaign in January is Yuriy Dulich

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