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News

Persona | Release
The very same technology from Cubic Motion, with which Siren was created, the world's first CG-man, is now available as a full-fledged product called Persona for companies that specialize in CG.
DENT: Free UE4-pack for networked destruction
DENT is a fully networked template that extends the functionality of the mechanics of destructible meshes, providing point and radial control over them.
V-Ray Next for MODO | Release
ChaosGroup released V-Ray Next for Modo, with all the features of the versions for 3DS Max and Maya.
Free Trim Sheet Maker for Houdini
Artist Kilian Braun updated his free Trim Sheet Maker plugin for Houdini, adding new useful features such as individual elements in a line, and cleaner UI for a smoother workflow.
Substance Painter 2019.1 | Release
Allegorithmic announced the release of Substance Painter 2019.1, a fresh version of texturing software.
Disney might buy Nexon
Disney plans to acquire Korean PC and mobile games developer Nexon for $13.2 billion.
The first 3D printed heart with blood vessels and Chambers
Researchers at Tel Aviv University used patient cells to 3D print a tiny heart with blood vessels, ventricles, and chambers.
New features in Project Substance Alchemist
The Substance team presented an updated Project Substance Alchemist with a number of new features.
Real Time Photorealism in Unreal Studio 4.22 | Release
Epic Games released Unreal Studio 4.22 with many new interesting features that make it faster and easier to create stunning photo-realistic visuals and interactive applications.
GIMP 2.10.10 | Release
GIMP 2.10.10 was released, an update of an open source software for image editing, with new features for the intelligent coloring of line art, 32-bit precision for parametric brushes and more.
3D Artist of the Month May 2019: Stas Vergasov
Architectural visualization is truly a global industry. Thanks to the wonders of modern technology, we are free to digitally explore cityscapes and buildings from all over.
The world of deep space in Passengers: An interview with MPC
What does space 30 light-years away from Earth look like? What difficulties would you face if you tried to simulate water under zero gravity? RENDERU.COM discussed these uncertainties with Pete Dionne
How 3D Designers are Bringing a Game-changing Dimension to e-Commerce
Discover this massive opportunity with CGTrader!
Blade runner 2049: How Territory studio designed future technologies in the film
London-based Territory studio was brought on board in the very early stages of production. The artists delivered over 100 assets across 15 sets, which almost all were implemented live and shot on set.
"Interstellar has opened up doors to a new life": Interview with a 2D sequence supervisor at Double Negative
Raphael Hamm told RENDERU.COM about his experience of collaborating with Christopher Nolan, and how Double Negative visualised space phenomena when nobody really knows what they look like in reality.
An interview with Evan Lee
RENDERU.COM spoke to Evan Lee, an awesome artist from Taiwan. His designs are incredible, each painting catches your eye. Want to know more? Just read it!
‘Warhammer 40,000: Dawn of War III’ Trailer: An interview with Axis Animation
Abed Abonamous, Director, Caleb Bouchard, Producer, and Head of FX Hudson Martins told RENDERU.COM about the creative process behind the trailer.
Human artists VS machines: How artificial intelligence is learning to be creative
Will we see artificial intelligence becoming a true artist any time soon? What would the consequences be? RENDERU.COM spoke about it to Ahmed Elgammal, Professor of Computer Science.
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