Maxon has released Cinema 4D 2025.1
The main change in Cinema 4D 2025.1 is the new logical modeling system, which allows users to create hard surface models non-destructively by performing logical operations with geometry. According to the developers, the workflow with the new logical generator is “consistent” with the old Boole object it replaces but is "faster and more reliable," especially when animating logical values. Unlike the Boole object, which is limited to two inputs, the new generator supports any number of input objects, allowing for more complex geometry creation. Logical operations can now also be organized into nested hierarchies. Vertex, edge, and polygon selections are preserved during logical operations, and attributes like UV and colors are maintained as they are used for selection. However, scenes containing outdated logical values are not automatically converted to the new system and must be updated manually.
In Cinema 4D 2025.1, the unified modeling system has been updated, gradually expanding with the latest updates. For hard surface modeling, a new collision noise setting (as shown above) adds random variations to the output, as well as new collision priority settings to prevent unwanted intersections. For motion graphics, the MoGraph matrix object now synchronizes with the modeled positions of hard body objects.
The Pyro toolset for smoke and fire simulation in Cinema 4D 2025.1 now includes a new feature for storing data outside the core, allowing for larger-scale simulations by allocating more GPU memory to Pyro. Additionally, a new environmental temperature controller has been added for simulation purposes, along with new options for simulating pressure, which regulates vorticity and turbulence.
The new particle toolset introduced in Cinema 4D 2024.4 includes a new Particle Node modifier, which allows for particle control through a node-based workflow. All existing scene nodes can now be used to manage particles, and there are also several new nodes with particle-specific properties. Users can define custom particle properties to be used in sources and modifiers, including the ability to specify which output data is generated for a custom property.
The scene node system has been enhanced, allowing for the use of child or linked objects as generators for creating custom meshes or spline generators. New nodes, including Geometry by Type and Geometry Info, have been added, alongside updates to existing nodes.
Animators benefit from an improved workflow, with the ability to copy and paste data using the Power regulator, similar to how data is handled on the timeline. The animation tool now includes a global space mode. During rendering, users can define custom frame ranges or skip existing frames. USD support has been expanded for better workflow integration, including the ability to import character animations in USD format, including joint hierarchies and skinning weights, as well as importing and exporting animated camera and lighting settings. Direct data exchange with the iPad version of ZBrush is also now possible, thanks to GoZ support in ZBrush for iPad 2025.2.
Cinema 4D 2025.1 is compatible with Windows 10 and later, and macOS 13.6 and later. It is available only by subscription, priced at $109 per month or $839 per year.