Maya 2025.3 has been released

The main changes in Maya 2025.3 include an update to the logical modeling system. The software’s logical algorithm has been revamped to align with the algorithm in 3ds Max, which improves the predictability and reliability of logical operations. According to Autodesk, the improvement is significant: during internal tests, the previous logical system failed 6% of the time, but the new algorithm reduces that failure rate to 0%. These changes should be most noticeable in geometry tasks, such as meshes with matching vertices or coplanar faces, as well as in complex logical systems involving multiple source meshes.

GUID-9AFEEFEC-66B6-4F89-AEB5-380D98B62641 (1).gif

Animators in Maya 2025.3 will benefit from updates to the graph editor workflow. These changes include a new option for automatically resizing keys when zooming, which adjusts key size when scaling, and new settings to control the display of tangent markers in the graph view.
In addition to the main application, updates are also available for key plugins, including LookdevX, a new look development toolkit introduced in Maya 2024. A significant change in LookdevX for Maya 1.6.0 is the support for OpenPBR, a new open material standard developed by Autodesk and Adobe. As a unified successor to Autodesk's Standard Surface and Adobe's Standard Material, OpenPBR is designed to enhance functional material compatibility between CG applications. Other updates include the ability to save connections—groups of nodes on the shading graph—for reuse in future projects or for sharing with colleagues. Additionally, the Ramp node now includes three new types of gradients: radial, circular, and rectangular.

GUID-205812F0-7B87-4D1F-815B-3069401D99FC.jpg

OpenPBR is now supported in Arnold, the integrated renderer in Maya. Arnold for Maya 5.4.5 introduces a new OpenPBR surface shader and tools for converting Arnold aiStandardSurface shaders to OpenPBR Surface. This release also updates Arnold’s own ramp shaders, adding new 3D ramp modes and the ability to apply procedural noise to generated ramps.
The Tonemap Imager has gained a heat map mode, generating heatmap-style effects during rendering. Additionally, the volume rendering workflow has been improved, allowing volumes to be displayed in the preview window, and two new parameters to control light scattering have been added. For noise reduction in rendering, OpenImageDenoise (OIDN) is now supported on AMD GPUs, as well as NVIDIA on Windows and Apple Silicon processors on macOS. Rendering performance on GPUs has also been improved, particularly in scenes with many light sources or instances.

GUID-552E081A-FD50-4A72-96A1-5B72AF546C96.gif

Bifrost for Maya, a multi-physics plugin for Maya, has received an intriguing update in version 2.11. It introduces an experimental modular platform for customization, allowing users to create various modeling options with adjustable parameter ranges in the cloud.
The integration with USD (Universal Scene Description) in Maya has also received a workflow-focused update. USD for Maya version 0.30 enables the use of Maya's built-in camera controls to manage USD cameras. Additionally, users can now reload references, payloads, and nested references for main elements in the Outliner and customize text colors for these elements.

GUID-67A5AC48-478B-4553-AA43-0698B1B93C5C.png

Currently, Autodesk has not announced an update for Maya Creative, a streamlined version of Maya designed for small studios, available on a paid subscription. The most recent version listed in the online documentation remains Maya Creative 2025.2.

Maya is available for Windows 10 and above, RHEL and RockyLinux 8.7/9/3, and macOS 12.0 and above. The software is available on a subscription basis only, with the subscription cost being $235 per month or $1,875 per year. In many countries, artists earning less than $100,000 annually and working on projects valued under $100,000 per year are eligible for the Maya Indie subscription at $305 per year.

724 0 850 4
0
RenderU.com