The release of Cell Fluids 1.5 for Blender has occurred
The initially released Cell Fluids last year is a fluid solver based on Geometry Nodes. It's compatible with Blender Cycles and Eevee renders and is described as quite fast for interactive work, while the simulation runs in "almost real-time." In version 1.0, it already allowed achieving good results in simulating rivers and oceans. However, because it is grid-based rather than particle-based, generating a water plane with displacement rather than a complete 3D liquid, it has certain technical limitations.
The release of Cell Fluids 1.5 addresses at least two of these limitations. Firstly, in addition to waves and ripples on the liquid surface, the solver can now generate splashes, allowing for a more accurate simulation of waterfalls or water pouring onto objects. Secondly, it's now possible to animate the surface of the ground under the liquid. In the video at the top of the article, you can see the new Dynamic Ground system in action: according to the online documentation, it may create glitches if objects move too fast, but it yields good results when used to generate waves or to block parts of the liquid.
Cell Fluids 1.5 is compatible with Blender 3.6 and above. It is priced at $20.