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Film for my game «11vs21»

preview Film for my game  «11vs21»
Hello! I'm still working on a Blender movie for my game "21vs11," a visual novel with tower defense elements. WIP. 313 scenes are already completed. Animation, modeling, simulation, and editing—all in Blender. I reworked the animation for the first scenes, and added 17 new scenes (at the end of the video). The voiceover is currently AI-powered, but I plan to hire actors. The new scenes feature a lot of complex character animation and simulations of explosions and water, which took a lot of time. The heaviest scene (flying through car wreckage) was rendered in 5 layers, about 55 million tris, with one frame of the heaviest layer taking about 25 minutes to render. The car fragments were created using parts, and the body deformations were sculpted.
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