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Roar of the Oni (Cyberpunk 2077 Arch Nazaré Itsumade fan art)

preview Roar of the Oni (Cyberpunk 2077 Arch Nazaré Itsumade fan art) midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike midpoly, HardSurface, UNREAL ENGINE, cyberpunk, cyberpunk2077, Car / motorcycle, auto/moto, motobike
I've always been drawn to the cyberpunk theme, and for a long time I've wanted to create something from the Night City vehicle fleet. Fortunately, Cyberpunk 2077 has a huge variety of vehicles to suit any taste with interesting designs. The deciding factor in choosing a motorcycle was the Japanese folklore demon mask - Oni - that adorned its front and served as the headlights. The motorcycle mask design was slightly modified, as were some of the stickers on the motorcycle. - Although it was a personal project where I could have gone unrestricted, I decided right away to set limits: not to inflate the polycount or texture sets. I wanted to create a model as close as possible to real game development production conditions. I created some of the art and stickers myself using Stable Diffusion. For the motorcycle presentation, I chose an existing in-game location, though slightly modified. The scene was assembled in Blender by hand from modular environment assets that I made myself, except for the skyscrapers in the background, trees, and some props (payphone, trash). - Bike - Midpoly. Oni mask - LP/HP workflow • Polycount: 99.5K tris • Textures: 1 set 4K (motorcycle), 2 sets 512 (decals and mask), 1 set 1K (glass) • Texel density: ~15.5 px/cm - Special thanks to the wonderful Lyubov for her feedback, professionalism, a ton of useful advice and comments, great taste, and, of course, patience smiley
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