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MetaHippos. Custom MetaHumans Unreal Engine

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🎬 MetaHippos Time! Custom MetaHumans turned into stylized creature characters — rendered in Unreal Engine 5. Real-time facial rig, groom, shading and animation showcase. 🦛 MetaHippos is a personal exploration of how far the MetaHuman system can be pushed beyond human boundaries. “Mr. & Mrs. Hippo” are two fully customized stylized characters that retain compatibility with the MetaHuman facial rig and animation pipeline. 🛠 Pipeline & Tools: Sculpting & Blendshape correction: ZBrush+ZWrap Rigging: Maya + MetaPipe v2 Texturing: Substance Painter Groom: Unreal Engine native Hair System Scene: Based on Epic Games' MetaHumans sample project, reworked and adapted (lighting, animation, layout,cameras) Rendering: Unreal Engine 5 — Movie Render Queue (EXR) Post: DaVinci Resolve (color grading + cleanup)
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