I'm excited to show my latest project based on my personal concept.
it was quite a difficult challenge for me made to practice making a detailed highpoly, different materials, hair and rendering in Unreal Engine 5
Pipeline:
- Sculpted in Zbrush
- Cloth simulation in Marvelous Designer
- Zwrap for skin projection using scan from 3DScanstore
- Retopology in Maya
- UVs in Rizom UV
- Baking in Marmoset Toolbag 5
- Textures in Substance Painter
- Hair texture in Xgen
- Hair cards placement in Maya using GSCurvetools
- Renders in Unreal Engine 5
- Post production in Photoshop
The sword was made based on this cool concept by FuMin Wang:
Special thanks to Alex Savelev for the study materials
And i would like to thank Leonid Kyiashchenko and Artem Korikov for helpful feedbacks
Hope you like it!