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Underwater Camera | Plasticity

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This is a Sea&Sea Motormarine EX II underwater camera with some accessories It’s my first big project in Plasticity and it was great learning experience I really enjoyed figuring out a new workflow - working in CAD software turned out to be a completely different modeling experience Note: i planned to take this model through full game pipeline, so high poly is missing some small details that were supposed to be added through normal\height channels
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