Bungalo: quiet place
The work was done as part of my own challenge, which I set aside about 1.5 months of time in the evenings.
I wanted to recreate the entire game location using such modern tools as Unreal Engine 5 and Lumen.
The goal was to achieve a stable number of frames in Real Time with dynamic lighting, so all the models were made in Low-mid Poly,
and we had to work a little hard to create an asset of almost 300 independent objects)
Another important criterion was the time, beyond which I did not want to fall out, so most of the objects were made in medium detail.
In addition to the graphic component, there was an interest in making an interactive location where I can move around, interacting with objects and getting to know their history,
which, of course, led to some analysis of Blueprints (programming in UE), because the result was a full-fledged build of the "game".
In the future, it is planned to develop the project, adding a character that we are already getting to know through interaction with surrounding objects,
learning and testing new technologies and skills.