RenderU.com

Scandinavian house

preview Scandinavian house Unreal Engine game gamedevelopment gameartist environment desigh 3D environment artist leveldesign level Unreal Engine game gamedevelopment gameartist environment desigh 3D environment artist leveldesign level Unreal Engine game gamedevelopment gameartist environment desigh 3D environment artist leveldesign level Unreal Engine game gamedevelopment gameartist environment desigh 3D environment artist leveldesign level
Created a game-ready house in Blender based on a concept, fully optimized for use in game engines. The model is low-poly, with clean topology and a minimal polygon count without compromising visual fidelity. To simplify texturing and enhance detail, I created a trim sheet, allowing efficient use of a single texture set with varied applications across different parts of the model. For small props and details, I used third-party assets, which sped up the process and improved the overall quality of the environment. Biomes were integrated from the "Elvish City in Forest", adding natural depth and richness to the scene.
778 0 850 23
0
RenderU.com