Hi everyone! It’s been a while since my last post, and I’m excited to share something new with you.
Introducing Spearman | DISTORTION — a personal project I worked on during my internship at GAP.
This project was a great opportunity for me to dive deep into the world of MetaHuman customization tools. My main goal was to explore and master the pipeline of creating high-quality character assets using industry-standard software.
Tools & Pipeline:
• Sculpting: ZBrush
• Cloth Simulation: Marvelous Designer
• Modeling, Retopology, UV Unwrapping: Maya (with RizomUV for packing)
• Projection & Bake Preparation: ZWrap
• Texture Baking: Marmoset Toolbag
• Texturing: Substance Painter
• Rendering: Unreal Engine 5
Credits:
• Original concept art by Maria Sinitsyna: https://www.artstation.com/mariarti678
• Rigging and skin setup by Alexander Kostyukov: https://www.artstation.com/alexkos
I'm incredibly grateful to my amazing team, friends, and colleagues for their support, advice, and valuable feedback throughout this project:
• Peter Zhukovskiy: https://www.artstation.com/peteras
• Dmitrii Shikov: https://www.artstation.com/nemo3d