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Spearman | DISTORTION

preview Spearman | DISTORTION Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush Character design_character Digital 3D digital sculpt demon, art robot 3d_modeling 3dmodeling 3D Animation, real-time render, Game Art, Character Design, Character Modeling, spearman, 3d sculpting, zbrush
Hi everyone! It’s been a while since my last post, and I’m excited to share something new with you. Introducing Spearman | DISTORTION — a personal project I worked on during my internship at GAP. This project was a great opportunity for me to dive deep into the world of MetaHuman customization tools. My main goal was to explore and master the pipeline of creating high-quality character assets using industry-standard software. Tools & Pipeline: • Sculpting: ZBrush • Cloth Simulation: Marvelous Designer • Modeling, Retopology, UV Unwrapping: Maya (with RizomUV for packing) • Projection & Bake Preparation: ZWrap • Texture Baking: Marmoset Toolbag • Texturing: Substance Painter • Rendering: Unreal Engine 5 Credits: • Original concept art by Maria Sinitsyna: https://www.artstation.com/mariarti678 • Rigging and skin setup by Alexander Kostyukov: https://www.artstation.com/alexkos I'm incredibly grateful to my amazing team, friends, and colleagues for their support, advice, and valuable feedback throughout this project: • Peter Zhukovskiy: https://www.artstation.com/peteras • Dmitrii Shikov: https://www.artstation.com/nemo3d
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