My goal in this project was to learn how to create a location in Unreal Engine from scratch based on a concept. I aimed to create a dark, abandoned environment while keeping the main idea of the concept. A redesign of the original concept was carried out, transitioning the architectural style to Romanesque with Gothic elements and signs of destruction.
Most of the content I've done myself. Some elements for dressing were taken from assets available on the Unreal Store. The texture tiles were sourced from Quixel Megascans and further refined by me in Substance Painter.
I would like to express special thanks to my mentor, Sergei Panin, for his excellent feedback, guidance and support throughout the entire process of creating this location
https://www.artstation.com/leoluch
Special thanks as well to Naked Singularity Studio - for the amazing statues I used in this project
https://www.artstation.com/nakedsingularity
and to Tristan Voulelis - for his great Lava Shader
https://www.artstation.com/tristanvoulelis