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Radio Yaesu VX-8

preview Radio Yaesu VX-8 Digital 3D, Real-time, Props, Vehicles, hard surface, Blender, zbrush, substance 3d painter, marmoset toolbag, pbr textures Digital 3D, Real-time, Props, Vehicles, hard surface, Blender, zbrush, substance 3d painter, marmoset toolbag, pbr textures Digital 3D, Real-time, Props, Vehicles, hard surface, Blender, zbrush, substance 3d painter, marmoset toolbag, pbr textures Digital 3D, Real-time, Props, Vehicles, hard surface, Blender, zbrush, substance 3d painter, marmoset toolbag, pbr textures Digital 3D, Real-time, Props, Vehicles, hard surface, Blender, zbrush, substance 3d painter, marmoset toolbag, pbr textures Digital 3D, Real-time, Props, Vehicles, hard surface, Blender, zbrush, substance 3d painter, marmoset toolbag, pbr textures Digital 3D, Real-time, Props, Vehicles, hard surface, Blender, zbrush, substance 3d painter, marmoset toolbag, pbr textures Digital 3D, Real-time, Props, Vehicles, hard surface, Blender, zbrush, substance 3d painter, marmoset toolbag, pbr textures Digital 3D, Real-time, Props, Vehicles, hard surface, Blender, zbrush, substance 3d painter, marmoset toolbag, pbr textures Digital 3D, Real-time, Props, Vehicles, hard surface, Blender, zbrush, substance 3d painter, marmoset toolbag, pbr textures
Hi. The decision to make this model was not accidental. I wanted to participate in the challenge from the school of Kaino and just the theme was hard surface modeling of some radio or concept. I spent some time deciding on the model, then searching for references for a particular model. After having determined and found the necessary information, I started modeling. I made a model draft in the blender, and based on it, I divided models into future high poly and low poly. High poly model brought into the right look in Zbrush. After the model was ready and optimized decided to stop on the textures 4k for radio and 1k for glass. Then I baked the model in a Marmoset toolbag and sent it to substance painter. There is already brought the model of the radio in the right look. I wanted some variety in the final borders and kind of work, so I sent it to sketchfab and made a little extra GIF) Slightly adjusted the shades and light in the photoshop and realized that I had done everything I could. I decided to stop at the result you see now) It seems to me that went well. Will be glad to any advice on how best to show your work and criticism of the model itself. Thank you for coming and reading to finish) Texture: Radio 4096x4096 Glass 1024x1024 Polycount 10726 tris
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