Braum 3d character
The character Braum was created based on the concept art of the amazing artist Hicham Habchi. I really like the style of the Hicham characters, so I wanted to embody a piece of what I had in mind in a 3D model. Braum was created using the GameDev Character pipeline. In the project, I have improved the skills of anatomy, modeling, sculpting, retopology, UV scanning, baking, texturing and rigging.
I did the modeling and sculpting in Blender. I prepared the pants and belts at Marvelous Designer. Retopology, UV scanning, and Rigging were performed in Blender. Baking and texturing in Substance Painter.
I hope you enjoy it) Thank you for your attention)