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Lamborghini Countach by Militech

preview Lamborghini Countach by Militech UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering UnrealEngine, Automotive, car, game art, Blender, cyberpunk2077, Vehicles, realtime rendering
Hello everyone. I'm excited to share my latest work with you. I set a goal for myself to finally learn and start working with Unreal Engine 5, and I needed to decide on a concept for my future project. While browsing Artstation, I came across a concept by Dario Jelusic featuring a Lamborghini Countach. It inspired me, and I immediately knew I wanted to create something similar. I happened to have a suitable model that I had made during a course, so I decided to use it as a base, modify some design elements, and redo the textures. The idea was to create a car in the style of Johnny Silverhand's Porsche 911. Initially, I wanted to strictly follow the concept, but eventually, I started deviating from it, adding elements I liked to the design. Of course, I also got the chance to work with Unreal Engine. I used the Megascans library to speed up the process and to make learning the new software easier. Nevertheless, some parts had to be done manually. The plans for the scene were ambitious, but unfortunately, this is the result I managed to achieve. Despite that, I'm very happy to have gained this new experience, learned something new, and have a clear idea of where to go next.
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