Leyla
Gallery type
Date of publication:
Jul 7, 2024 5:38:06 PM
Author’s comment:
Steps&Software:
- sculpting in Zbrush;
- retopology in Maya;
- hair cards done with GS CurveTools, maps for them are made in Xgen;
- bake and texturing 2K maps in Substance 3D Painter (then fix some of maps in Photoshop);
- setup scene and render in Marmoset.
Software:
ZBrush Autodesk Maya Substance Painter Marmoset Toolbag
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