...a bit of a rest (cinematic / FPS game ready)
Gallery type
Date of publication:
May 8, 2024 1:00:03 AM
Author’s comment:
We have witnessed - and, in fact, on several occasions incited - many great and weighty events. After all toil, I believe we deserve a bit of a rest.
The work was created using a cinematic pipeline. Hero props in a scene can also be used in a first-person game. The work was done in Zbrush, Blender and Substance Painter.
I tried a variety of renderings for the final views: both 3Ds Max and Blender.
PBR materials for all of this. =)
Please zoom for more details.
Software:
Blender Autodesk 3ds Max Substance Painter Marmoset Toolbag
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Comments:8