We have witnessed - and, in fact, on several occasions incited - many great and weighty events. After all toil, I believe we deserve a bit of a rest.
The work was created using a cinematic pipeline. Hero props in a scene can also be used in a first-person game. The work was done in Zbrush, Blender and Substance Painter.
I tried a variety of renderings for the final views: both 3Ds Max and Blender.
PBR materials for all of this. =)
Please zoom for more details.