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Workplace - Stylized corridor

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I present you my first work on environment - Remote Workplace 3D Artist. ⠀ It was inspired by the Kaino University Challenge. The theme of the challenge was "Corridor". According to the conditions, everything is simple, polycount no more than 150k triangles, four texture sets of 4k (you could split into smaller ones), and for all this was given a month. ⠀ Modelling in Blender, and to keep to time I worked only in lowpoly and midpoly piplane, that would exclude highpoly with bake. Textured in Substance, the final assembly was made on Unreall Engine 5, there also created a synimatic. ⠀ The whole project took a little less than a month. Total number of triangles of all assets is 144k, most of them were taken by leaves on the tree. Six texture sets: 3 x 4k 3 x 2k
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