Chevrolet Camaro ZL1 Widebody
All was done in Blender 3.0 and rendered with Cycles, 2048 samples. All of the modeling is done by ME from SCRATCH. Not a game ready model. Subdivision ready.
Tris / Polys: 2,246,147/1,109,879 (Subdived)
Tris / Polys: 356,364/166,136