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"Maria Oggay"

preview "Maria Oggay"
Sculpted in Zbrush, the texture (color, specular) was handpainted by polypaint in Zbrush, all detail “handmade” in ZBrush no scans, alphas or textures. Geometry head highpoly about 95 million polys. All hair done in Maya/Xgen, rendered in Maya with Arnold.
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