A couple of lowpolygonal goblins for a mobile game. Modelled in blender, textured in blender, rigged also in blender with rigify addon. Seem to be simple job, but however I spent two days to make each of them... Hopefuly soon with the experience I'll manage to speed the process up.
Textures - a 2k map for each character and a 512 maps for each couple of shield+weapon.
Polygons (excluding weapons and shields):
Goblin 1 - 1024 faces, 1025 vertices;
Goblin 2 - 1309 faces, 1312 veertices.