<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:news="http://www.google.com/schemas/sitemap-news/0.9">
<url>
    <loc>https://renderu.com/en/news/post/28593</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>en</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:41+03:00</news:publication_date>
        <news:title>Runway enables draft mode for Seedance 2.5 — cheap takes while searching for the shot</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/es/news/post/28593</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>es</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:41+03:00</news:publication_date>
        <news:title>Runway activa el modo borrador para Seedance 2.5: tomas baratas en la fase de búsqueda del plano</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/zh/news/post/28593</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>zh</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:41+03:00</news:publication_date>
        <news:title>Runway 为 Seedance 2.5 开启草稿模式——找镜头阶段的廉价试拍</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/ko/news/post/28593</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>ko</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:41+03:00</news:publication_date>
        <news:title>Runway, Seedance 2.5에 초안 모드 도입 — 화면 구상 단계에서 저렴한 테이크</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/pt/news/post/28593</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>pt</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:41+03:00</news:publication_date>
        <news:title>Runway ativa modo de rascunho para o Seedance 2.5 — takes baratos na fase de procura do plano</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/de/news/post/28593</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>de</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:41+03:00</news:publication_date>
        <news:title>Runway aktiviert Entwurfsmodus für Seedance 2.5 — günstige Takes bei der Bildsuche</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/zh/news/post/28592</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>zh</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:01+03:00</news:publication_date>
        <news:title>TBSF 为 Blender 制作的七套 Sonic 绑定全部永久免费</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/pt/news/post/28592</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>pt</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:01+03:00</news:publication_date>
        <news:title>Todos os sete rigs de Sonic para Blender do TBSF passaram a ser gratuitos para sempre</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/ko/news/post/28592</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>ko</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:01+03:00</news:publication_date>
        <news:title>TBSF의 Blender용 Sonic 리그 7종 전부가 영구 무료로 전환</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/es/news/post/28592</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>es</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:01+03:00</news:publication_date>
        <news:title>Los siete rigs de Sonic para Blender de TBSF son gratuitos para siempre</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/de/news/post/28592</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>de</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:01+03:00</news:publication_date>
        <news:title>Alle sieben Sonic-Rigs für Blender von TBSF sind für immer kostenlos</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/en/news/post/28592</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>en</news:language></news:publication>
        <news:publication_date>2026-09-25T09:28:01+03:00</news:publication_date>
        <news:title>All seven of TBSF's Sonic rigs for Blender are now free forever</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/zh/news/post/28591</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>zh</news:language></news:publication>
        <news:publication_date>2026-09-25T09:27:18+03:00</news:publication_date>
        <news:title>Adobe 完成对 Topaz Labs 的收购，拿到在本地运行重量级 AI 模型的技术</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/pt/news/post/28591</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>pt</news:language></news:publication>
        <news:publication_date>2026-09-25T09:27:18+03:00</news:publication_date>
        <news:title>Adobe fecha a compra da Topaz Labs e fica com a tecnologia para correr modelos de AI pesados localmente</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/ko/news/post/28591</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>ko</news:language></news:publication>
        <news:publication_date>2026-09-25T09:27:18+03:00</news:publication_date>
        <news:title>Adobe, Topaz Labs 인수 마무리하고 무거운 AI 모델을 로컬에서 실행하는 기술 확보</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/es/news/post/28591</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>es</news:language></news:publication>
        <news:publication_date>2026-09-25T09:27:18+03:00</news:publication_date>
        <news:title>Adobe cierra la compra de Topaz Labs y se queda con la tecnología para ejecutar modelos de AI pesados en local</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/en/news/post/28591</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>en</news:language></news:publication>
        <news:publication_date>2026-09-25T09:27:18+03:00</news:publication_date>
        <news:title>Adobe closes the Topaz Labs acquisition and gains technology for running heavy AI models locally</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/de/news/post/28591</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>de</news:language></news:publication>
        <news:publication_date>2026-09-25T09:27:18+03:00</news:publication_date>
        <news:title>Adobe schließt Übernahme von Topaz Labs ab und erhält Technologie für die lokale Ausführung schwerer AI-Modelle</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/de/news/post/28582</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>de</news:language></news:publication>
        <news:publication_date>2026-09-24T09:20:51+03:00</news:publication_date>
        <news:title>Runway integriert Generierung, Bearbeitung und Upscaling direkt in die DaVinci-Resolve-Timeline</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/ko/news/post/28582</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>ko</news:language></news:publication>
        <news:publication_date>2026-09-24T09:20:51+03:00</news:publication_date>
        <news:title>Runway, 생성·편집·업스케일링을 DaVinci Resolve 타임라인에 직접 통합</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/en/news/post/28582</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>en</news:language></news:publication>
        <news:publication_date>2026-09-24T09:20:51+03:00</news:publication_date>
        <news:title>Runway builds generation, editing and upscaling right into the DaVinci Resolve timeline</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/es/news/post/28582</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>es</news:language></news:publication>
        <news:publication_date>2026-09-24T09:20:51+03:00</news:publication_date>
        <news:title>Runway integra la generación, la edición y el escalado directamente en la línea de tiempo de DaVinci Resolve</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/zh/news/post/28582</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>zh</news:language></news:publication>
        <news:publication_date>2026-09-24T09:20:51+03:00</news:publication_date>
        <news:title>Runway 把生成、编辑和放大直接做进了 DaVinci Resolve 时间线</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/pt/news/post/28582</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>pt</news:language></news:publication>
        <news:publication_date>2026-09-24T09:20:51+03:00</news:publication_date>
        <news:title>A Runway integrou a geração, a edição e o upscaling diretamente na linha de tempo do DaVinci Resolve</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/de/news/post/28581</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>de</news:language></news:publication>
        <news:publication_date>2026-09-24T09:18:40+03:00</news:publication_date>
        <news:title>Unity 6.6 schickt AssetBundles in den Ruhestand: inkrementeller Build von Slime Rancher 2 von 32 Minuten auf drei beschleunigt</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/zh/news/post/28581</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>zh</news:language></news:publication>
        <news:publication_date>2026-09-24T09:18:40+03:00</news:publication_date>
        <news:title>Unity 6.6 让 AssetBundles 退役：Slime Rancher 2 的增量构建从 32 分钟缩短到三分钟</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/es/news/post/28581</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>es</news:language></news:publication>
        <news:publication_date>2026-09-24T09:18:40+03:00</news:publication_date>
        <news:title>Unity 6.6 jubila los AssetBundles: la compilación incremental de Slime Rancher 2 baja de 32 minutos a tres</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/pt/news/post/28581</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>pt</news:language></news:publication>
        <news:publication_date>2026-09-24T09:18:40+03:00</news:publication_date>
        <news:title>Unity 6.6 reforma os AssetBundles: compilação incremental de Slime Rancher 2 caiu de 32 minutos para três</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/ko/news/post/28581</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>ko</news:language></news:publication>
        <news:publication_date>2026-09-24T09:18:40+03:00</news:publication_date>
        <news:title>Unity 6.6, AssetBundles를 퇴역시키다: Slime Rancher 2 증분 빌드가 32분에서 3분으로</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/en/news/post/28581</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>en</news:language></news:publication>
        <news:publication_date>2026-09-24T09:18:40+03:00</news:publication_date>
        <news:title>Unity 6.6 retires AssetBundles: Slime Rancher 2's incremental build drops from 32 minutes to three</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/en/news/post/28580</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>en</news:language></news:publication>
        <news:publication_date>2026-09-24T09:16:53+03:00</news:publication_date>
        <news:title>Obsidian moves under Bethesda: Fallout stays with Bethesda Game Studios</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/ko/news/post/28580</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>ko</news:language></news:publication>
        <news:publication_date>2026-09-24T09:16:53+03:00</news:publication_date>
        <news:title>Obsidian, Bethesda 산하로 이동… Fallout은 Bethesda Game Studios가 계속 담당</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/de/news/post/28580</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>de</news:language></news:publication>
        <news:publication_date>2026-09-24T09:16:53+03:00</news:publication_date>
        <news:title>Obsidian untersteht künftig Bethesda: Fallout bleibt bei Bethesda Game Studios</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/pt/news/post/28580</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>pt</news:language></news:publication>
        <news:publication_date>2026-09-24T09:16:53+03:00</news:publication_date>
        <news:title>Obsidian passa para a alçada da Bethesda: Fallout continua com a Bethesda Game Studios</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/es/news/post/28580</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>es</news:language></news:publication>
        <news:publication_date>2026-09-24T09:16:53+03:00</news:publication_date>
        <news:title>Obsidian pasa a depender de Bethesda: Fallout sigue en manos de Bethesda Game Studios</news:title>
    </news:news>
</url>
<url>
    <loc>https://renderu.com/zh/news/post/28580</loc>
    <news:news>
        <news:publication><news:name>RenderU.com</news:name><news:language>zh</news:language></news:publication>
        <news:publication_date>2026-09-24T09:16:53+03:00</news:publication_date>
        <news:title>Obsidian 转归 Bethesda 管理：Fallout 仍由 Bethesda Game Studios 主导</news:title>
    </news:news>
</url>
</urlset>
